A Tower Rush hour traced from the Tiny Tower card
I did not install Tiny Tower: Tap Idle Evolution to write this. The hour below is a tracing of the listing, the way a blueprint traces a building you have not walked through. Checked 25 September 2026.
Where a Tower Rush hour would start
The lookup prices the app at free and the public card marks in-app purchases, so the first minute is an install, not a checkout for the binary itself. The file is 500.4 MB and it asks for OS 15.0 or later on iPhone, iPad, or iPod touch. That is the doorway. This site is not it.
What the Tower Rush hour is about once you are in
The description’s hour is repetitive on purpose. Raise a floor. Move a bitizen in. Give them a job. Collect. Spend it on the next floor or on the elevator. The idle label means the card expects the tower to keep earning when you are not staring at it. I have no stopwatch reading to attach to that, and I will not borrow one from a review.
The harvest sitting on this Tower Rush version
Version 8.1.0 is dated 10 September 2026. Its notes are seasonal: a harvest event, rewards for moving through it, and a Harvest Carnival floor. The icon on the card at the same reading is a pixel figure in a straw hat, standing in a field. If you opened the app in late September 2026, that is the event the card said was waiting, not a permanent description of every floor.
How long this Tower Rush card has been up
The first release date on the lookup is 23 June 2011. The rating beside the current card is 4.7 out of 5 from 54,999 ratings. Those two facts can sit together without me claiming that every one of those ratings was left this year. There is still no public install counter. The hour ends where it started: on the App Store, if you want the binary.