The floor stack inside this Tower Rush listing
Floors, jobs, and the elevator, taken from the card rather than from a guessed control map.
I keep one sheet on this blueprint: Tiny Tower: Tap Idle Evolution, published by NimbleBit LLC. I read the App Store card on 25 September 2026, and the binary is not on this server. If you want the tower, the store is the only door.
The card calls this an idle simulation and a pixel-art building sim. You raise a skyscraper one floor at a time. People it names bitizens move in, each with a personality the copy treats as part of the toy. You give them jobs, the tower’s earnings grow, and those earnings go back into more floors. The elevator is the piece you speed up so the stack can keep pace with its own height.
The description’s loop starts with construction: unique floors, stacked, in pixel art. A store still puts a cutaway tower next to a crane and the line “Build your tower from the ground up.”
Bitizens are hired into the stack. Another still shows CVs on a board — engineer, designer, janitor — under “Hire the best bitizens for the job.” The card says their jobs are what grows the tower’s economy.
Earnings are collected from those residents and spent on further floors. The elevator is the upgrade the copy names outright: faster, so it matches a taller building.
The same card adds a social layer: trade bitizens with friends, tour their towers, and read BitBook, which it describes as the tower’s own social feed. Costumes are part of that fussiness — the copy uses a dinosaur outfit as the example.
That is the loop as written. I have not timed a session on a handset for this sheet, and I am not going to invent a minute count.
No. The file stays on the App Store. This page links to that card and quotes what the card publishes.
NimbleBit LLC, seller of record on the lookup. Bundle id com.eeenmachine.tinytowers. App id 422667065. The seller site printed on the lookup is nimblebit.com. We are not them.
The lookup prices it at free. The public card also marks in-app purchases, so this is not a paid-once title and not a title with nothing extra to buy.
The App Store does not print an install counter. I did not invent one. The figure it does print is the rating: 4.7 out of 5 from 54,999 ratings.
Minimum OS 15.0. The device list covers iPhone, iPad, and iPod touch. The lookup also flags the build as a universal iOS app with Game Center. I am not adding a Mac line the lookup did not give me.
25 September 2026. The current version on that read was 8.1.0, released 10 September 2026, with a harvest event and a Harvest Carnival floor in the notes.
Floors, jobs, and the elevator, taken from the card rather than from a guessed control map.
What one sitting would be about if you followed only the sentences on the listing, including the harvest note on 8.1.0.
An idle pixel tycoon filed next to the vertical-build habit, without borrowing another app’s numbers.
App Store · Games · Simulation · Free, with in-app purchases marked on the public card
NimbleBit LLC · bundle com.eeenmachine.tinytowers · id 422667065
No public install counter on the card. This blueprint did not invent one. The lookup prices the app at free; the public card also marks in-app purchases. The device list I read covers iPhone, iPad, and iPod touch.
Checked 25 September 2026
App Store
I can show you the card, the stills, and the date I read them. I cannot hand you the binary. The button below leaves sarayunar.com and opens the App Store listing for Tiny Tower: Tap Idle Evolution.
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